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VerehrER

VerehrER

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VerehrER posts

It is delayed again

I am really sorry.

I explained in discord.

I am going to copy paste it here... 


VerehrER — Today at 7:19 AM

It is delayed again

I was a little burnout this week so didn't catch the plan

I also added some new maps and features to make the questline a bit longer

it is almost done, there some new things I never mentioned

but also some part of the new content didn't...

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September Reward

September Reward

You saw it in discord.

A if-scene.

It is the artist's idea.

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I need 10 more days

Hello everyone, September is almost over, and I feel it's necessary to update you on my current progress.

Although things are going well, I may have overestimated my speed. There are only 5 days left, and I now realize there's still a lot to be done and polished.

Many of these tasks were not planned a month ago. I find that I often get caught up in developing new content or making the planned content more complicated.

(For ex...

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Discord

Okay, I create a discord channel.

But it is mainly for bug report and maybe some progress post, nothing big.

Eveyone can join, please be kind to each others, because I probably do not have enough time to moderate it.

Thanks.

Link Below:

https://discord.gg/h5MPjpdUAW

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To everyone waiting for the update

V0.7 will likely be updated next week (it could also be the week after, but I'll try to finish it by next week).

It was originally scheduled to be updated this week, but as you know, I've added a lot of new stuff.

The amount of story content in this update will be twice as much as the entire Yukimura storyline (currently), even more than I initially planned! There are also many special story scenes that I felt would be a waste not ...

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Late August Reward


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August Progress Report

Uncensored on Cien

Hello everyone.

This is the August report that's unintentionally delayed for two days into September, my apologies.

The next update will be version v0.7. The content for the v0.7 update will be more substantial than before, so let's tease some of it here.

*

The first very important new c...

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Failed to catch the deadline

Unfortunately I can't make the deadline this month.

The next update will be postponed to Septemper.

I am sorry for everyone joined Patreon this month, I will still give out Augest reward illustrations tomorrow, which is not a lot, but better than nothing.

Also I will be writing a detailed report on what is going to be new in the v0.7 update, which will be including Reynold's main quest, Hidden village side quest, Companion, I...

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A small small update on stagger effect

A small small update on stagger effect

Enemy now has a little shaking effect when hit (when not poise broken)

Didn't plan on doing this, but had a sudden inspiration.

I think, when facing high-poise enemies, this should enhance some hit feedback.

******

敌人被命中会有一点点晃动的效果(当没有被破除韧性时)。

没有计划做这个,但突然灵光一现。

我想,当面对高韧性的敌人时,这样应该能加强...

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About the update in the end of Augest

Hello everyone, I've been busy with new content, so I haven't posted for a week.

I really wanted to show you our new H animations (a simple version, not live2d, similar to the H animation for doggy style), but I feel that constant spoilers might ruin the surprise, so I decided against it.

Today, I want to talk about this month's update.

With just over a week left, I'm a little uncertain if I can make it on time.

This up...

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Temporarily Adopting a Faster Drawing Method

Uncensored on Cien

***

So, before the official release, I decided to use this faster method for drawing CG.

I found that our skills are constantly improving during ongoing development, and some of the past illustrations seem unsatisfactory when compared.

To avoid this situation happening again, ...

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Small update, I'm adding butt play in the next update

Small update, I'm adding butt play in the next update

also butt experience, since many people asking for it

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NPC supporter & Yukimura and Reynold portrait art rework

NPC supporter & Yukimura and Reynold portrait art rework

Hello everyone, I'd like to briefly report on our current progress today.

The gameplay framework for NPC-to-NPC combat that I started building last week has essentially been completed, and I can now give a little showcase.

With this new combat framework, I can produce more intriguing stories and content. Of course, this also allows for some unexpected H elements.

What's been decided upon so far: After entering Reynold's story...

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Original Luna's Outfit rework

Original Luna's Outfit rework

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What do you think about more outfit choice?

Because I now have the number of Patreon supporters I have only dreamed of.

SO

what do you think if I add more outfit choice? (like a latex bodysuit)

But it also mean I have to redo and modify ALL existing CGs and illusts correspond to it, which is probably a big workload.

To be clear, art is not done by me, so gameplay and story side will not be affected.

However, new illust and CG could take longer than before.<...

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New outfit & portrait art for Luna

New outfit & portrait art for Luna

What do you think?

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New progress on enemies vs each other

New progress on enemies vs each other

I have to say, npc vs npc make significant impact on frame rate. 

Global damage zone require every npc run though the code per frame to check if it is hit, which is not good when there are too many enemies on the screen.

I am still trying to optimize it, haven't found a better way. 

However, it doesn't affect current gameplay, because it needs at least 20+ enemies all attacking on screen to see 10-20 frame drop.&nbs...

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Made this today

Made this today

Preparing for new skills and mechanics

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Do you think the bosses are too difficult?

Just a quick poll, I need to decide how to adjust their difficulty.

Give me your thought in the comment below.

If you think all of them are too difficult, choose which one you think is most difficult, and then choose the 4th option.

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一个简单的投票,我需要决定怎么调整BOSS的难度。

如果有什么想法...

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V0.5.F & V0.6.F Bug Fix Report

V0.5.F & V0.6.F Bug Fix Report

I'm sorry, the main reason for these bugs is that when I'm modifying and adjusting some function codes, I sometimes forget their original special ordering or requirements, resulting in errors in originally normal functions. Because I'm always learning and optimizing the code structure (to optimize the game frame rate), when adding new mechanisms, I also improve the old mechanisms.

For instance, the bug that made it impossible to talk to ...

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Time to fix the game (now fixed)

Good... afternoon! I am awake, and I saw all your bug reports. Gonna fix them all today!
Also I am going to increase the total flasks you can carry so fighting bosses can be easier.

I am also changing back the no consuming stamina out of battle feature and only disable it in the dungeon.

If you have any other idea o advice pls let me know.

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WoS Beta v0.6.F.1 beta Download here

Discord 

To access the underground prison, you need to talk to Lati after defeating the Flame Knight.

关于如何进入地下监狱,你需要在击败炎骑士后与拉提对话

v0.6.F update

  • Fixed the issue where after being defeated by the BOSS, the BOSS music played during regular battles, and the problem of being u...

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WoS Beta v0.6.X & v0.5.2X Update and more

WoS Beta v0.6.X & v0.5.2X Update and more

Hello everyone!

I didn't expect to catch the end-of-month deadline, so I didn't have to accidentally drag it for half a month like last time, haha.

I'm too tired and don't feel like chatting, so let's get straight to this update.

There are two versions in this update, v0.5.2X and v0.6.

The former is the last free update, adding and optimizing some H scenes, as well as some other content.

v0.6 is the main update th...

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Will release new update in two days

Will release new update in two days

Hey guys, v0.6 update will be out in two day, which is exclusive to patreon only.

There is still a public demo update v0.5.20 for free, it will contain some new H scenes (will give details in the update report), but no new maps like complete castle interiors and new gameplay (prison dungeon).

However, when I have it list on DLsite's upcoming works, all castle maps will be included.

Not much else to say here, just letting you ...

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Magic projectile test

Magic projectile test

just a test video

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I made Projectiles today!

I made Projectiles today!

Finally.

Now you will be facing various ranged enemies who can really mess you up.

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Update: WOS v0.5.18 and Frame Rate Optimization

This version made some optimizations to the enemy AI, as well as some bug fixes.

Upon inspection, it seems that the pathfinding feature of a third-party script, under specific settings, forces each enemy to carry out a large amount of calculations. After adjusting this feature, the frame rate can probably increase by about 10 frames when there a...

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Special verison for Paid Supporters Scheduled for This Month

Special verison for Paid Supporters Scheduled for This Month

Hello, this is VererhER.

I noticed a significant increase in supporters at the beginning of this month. It seems like I've been recommended somewhere, which is a pleasant surprise. Regardless, I am deeply grateful for your support.

The bug-fixing phase is nearing completion. Even though I still need to focus on creating new content, I've decided to update a special verison within this month as a reward for my paid supporters in gra...

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Fixed bugs report for v0.5.16

The game is still a test verison and has many bugs. We apologize for the inconvenience.

游戏还在测试阶段,有很多bug,非常抱歉。请在这里报告任何发生的错误。

******

Obviously, people who didn't join the patreon tier cannot comment. I just found out this for the first time. In that case, please report bugs on Ci-en! You can use Chinese, English, or Japanese. Please prioritize using your native lan...

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June Reward!

4 illust for this month. Thank you all for the support.

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