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ChummyChonka

ChummyChonka

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ChummyChonka posts

April 2024 Update

April 2024 Update

1. Beta Version Release
2. Relationships
3. Uni lectures
4. The Horniness Stat

1. Beta Version Release

Let's start with the beta version, as the first one is out right now for $10+ supporters. Now, don't go in expecting a polished experience, it is VERY MUCH work in progress. I did however go through it to fix all the major bugs, so in theory it should be fairly playable, but there are 100% still bugs left in there...

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Patreon exclusive content and v0.3 direction

TL;DR:

  • I'm making the version selector and a cheat interface exclusive to the Patreon version.

  • v0.3 will focus on open world content, adding locations, sub-locations and stuff to do in those locations.

  • The first Beta version with at least some of that implemented will be out April 26th and a new one each month from then on.

Content:

1) Free Version delay and $1 supporter del...

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March 2024 Update

I just uploaded v0.2.2. It's just a small update fixing some stuff for more info head to the pinned post.

https://www.patreon.com/posts/100112528

So since the v0.2 release I have:

- all but finished one main event (some smaller stuff like short phonecalls or phone messages don't count here as I often just use them for a little setup)

- added...

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Free Version delay

How much of a delay should there be between the release of a new version for Patrons and the free release on itch.io?

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Princess of Gehenna v0.2.2 😈

Princess of Gehenna v0.2.2 😈

It's out. Here you go:
Windows + Linux:
https://workupload.com/file/cCuCZcep5Zy
https://pixeldrain.com/u/X7nWxkXi
MacOS:
https://workupload.com/file/9tCfSUhsdtn
2024-03-10 19:35:09 +0000 UTC View Post

Christmas Update

Merry Christmas folks. Thank you kindly for your support.
Now, I'm sorry, I can't make it in time for christmas. I was originally planning to post update 0.2 today, but even grinding hard these past few weeks did not get me there in time. Rendering just takes so damn long. I'm actually not that far off, but I need a few extra weeks to get it done properly. Just take save compatibility as an example: I'm already at ~100 lines of code just to...

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Milfbreeder Mod updated for v0.4

Milfbreeder Mod updated for v0.4

- walkthrough designed to give you as much content as possible in a single playthrough

- option to change the name of the MC when starting a new game

- added option to disable the quick menu

- skipping disclaimer

- some minor bug fixes

https://pixeldrain.com/u/FYD9hWzC

2023-11-22 17:43:44 +0000 UTC View Post

November Update

November Update

Hello there!

First off I'd like to thank all Patreons. Thank you so much for your support! Truly means the world to me.
I am of course hard at work on the next update which I'm planning to release for patreons in time for christmas. I probably should not have said that, since there is still so much I plan on adding. New locations, new characters and hopefully finally a basic gameplay loop.
I am focusing on that last one in particu...

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Princess of Gehenna Android version OUT NOW

Princess of Gehenna Android version OUT NOW

I'd like to also take this opportunity to thank all new patreons, I HIGHLY appreciate your support. THANK YOU SO MUCH!

I optimized the android version for small devices, which should be devices with a screen of 6" or smaller to have more easily readable text and an actually usable ingame smartphone. If you are instead playing on tablet devices this should not affect you.

For a prepatched android version head over to the pat...

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Princess of Gehenna v0.1 (Win, MacOS, Linux, Android)

UPDATE:
https://gofile.io/d/qbeYIy (windows + linux)
https://gofile.io/d/DRJ33l (mac)

https://gofile.io/d/8JSq8O (android - prepatched) - fo...

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September update

September update

My current plan is to release the first version this month actually, BUT I'm not sure I'll make it. I am getting closer and closer, but there is still lots to do. So better expect it to be out in October instead, though I do still aim for Sep 30th.
It won't be quite as complete as I had originally planned, but I had to give myself a deadline otherwise it would have ballooned more and more. I've been working on this one for months! I actuall...

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Custom made Phone System

Custom made Phone System

So I guess I am just gonna post the occasional update here.

For my upcoming project I'm working on a phone system. It's supposed to include wallpapers, the ability to change/pause/stop the background music, some mini games and more.
The phone can be opened by clicking on a small phone icon in the upper right corner pretty much anytime. I've got plenty of ideas on how to integrate it more into the game. Sometime I'm thinking about is ...

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Translucydity out NOW

Translucydity out NOW

As per usual the game is available from my itch.io page

And for patreon via the usual post from Mega: https://www.patreon.com/posts/all-of-my-84251230

Playable in English and German


Translucydity ist raus. Auf Deutsch und Englisch spielbar.
Links siehe obe...

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Fortune Chick Update

Fortune Chick Update

I released an update to Fortune Chick on https://chummychonka.itch.io/

I used the original (compressed) 4K assets for this one AND I also included a German translation!
For Patreons it can also be downloaded from the usual post: https://www.patreon.com/posts/all-of-my-84251230 View Post

My projects

My projects

Princess of Gehenna:

v0.1 is out for Patreons (losslessly compressed) and for free on itch (fairly compressed to reduce size, still good quality)

Fortune Chick:

complete, it's out. It's on itch.io for free

Translucydity:

finished, it's out as well. It's also on itch entirely for free (maybe get the patch?)

Patreon supporters can grab all of my content from this post: 2023-07-17 08:36:40 +0000 UTC View Post

Milf Breeder MultiMod

I made a MutliMod for MILF Breeder v0.3

includes walkthrough, name change option and a textbox mod

little bugfix update

WORKUPLOAD MIXDROP 

checkout the game's creator:

Serge3dx Pa...

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All of my content

Mega backup of all content (games and mods) for patreons: MEGA
Win + Linux + MacOS + Android (patched + unpatched) v0.2


Games

Fortune Chick, Translucydity + Princess of Gehenna v0.1

https://chummychonka.itch.io/


Mods View Post

Trouble at Home - Walkthrough Mod

Updated to version Ep.3 v.0.29
WORKUPLOAD GOFILE

also includes:

  • skipped intro splash screens
  • option to skip the talky intro
  • option to disable the quick menu
  • fixed two instances where the default character name was used

And of course the...

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Fortune Chick 4K Version

Fortune Chick 4K Version

The current version is 1.0.1

I will update the links if I release a new version.

Download them directly here: Win/Linux, MacOS, 2022-12-09 14:48:08 +0000 UTC View Post

Dec 8th Update

Honestly I'm kinda annoyed of myself. I made many more mistakes than I expected. I'm finding new ones all the time and I'm already fixed a bunch of them, but there is seemingly no end to them.

Point is: the 4k version and the updated 1080p version are going to take a bit more time to get ready. Hopefully I will manage it by next week, but I would not hold my breath. 

The most annoying thing is that I wasn't that good at saving...

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Fri, Dec 2nd update

So anyway I started fixing things.

I did release the game on Nov 30th as promised (kinda proud not gonna lie). I have then taken a day and a half off and now I started working on the 4k version which I also promised. Unfortunately I did not think ahead and instead renamed my renders based of the 1080p compressed images. I should have of course renamed the original files or copies of them and only compressed them at the end. If I did it l...

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Fortune Chick Release

Fortune Chick Release

Current game version: 1.0.1

You can download the newest version for free from itch (Win, Linux, Mac, Android):
https://chummychonka.itch.io/fortune-chick

Or use the direct download links right here: Win/Linux, 2022-12-02 10:44:40 +0000 UTC View Post

Friday, Nov 25th Update

Not much to say, I'm doing a once-over for the entire game, adding sounds, fixing render bugs. Afterwards I need to add some credits for the music and sound effects used in the game and that is it. 

Just in terms of lines of renpy script I'm more than half-way done. Though I suspect the percentage should be higher, since the old part (the one that's already released) needed a lot more work than the rest of the game. 

I am...

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Tue, Nov 15th Update

Just a quicky this time.

I started to feel MUCH better on the weekend after coming down with the covid this past week, so I spent some time working. I did a lot of work on my two scripts and even setup a github repo I'd like to share now. I also added a readme detailing what the script does on a macro level and what I use it for. Maybe someone somewhere will find them useful.

2022-11-15 11:01:49 +0000 UTC View Post

Sat, Nov 12th Update

Pretty late one.

I got hit by the covid this past weekend and was feeling pretty under the weather this weak. Works has been SLOOOOOOW. I've been spending some time fiddling with audio. I do believe that some sound effect here and there and some nice not annoying background music can really improve a game.
So I am building my own solution on how to deal with music files. Normalize them, so they will all have roughly the same volume a...

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Thursday, Nov 3rd Update

Quick update:

I finished the last of my planned renders earlier this week. Only rendering left to do is to correct mistakes I have not noticed yet but am going to while working on the game and to create some additional images to make the game flow better (often just some small reaction shot, to just make it feel more natural). So I'd say about 90-95% of the renders for the game are just done.

With this I'm comfortable to say th...

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It's a Thursday update this time

Still rendering...

I was reluctant to put branches in the rest of the game because it can increase the amount of work needed to finish the game by a lot so very easily. BUUUUUT I couldn't help myself. I don't want it to become a kinetic novel after all.
So now we've got three branches. The first one I have already finished some time ago and the second one just a few moments past. (by finished I am talking about rendering exclusively -...

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AND another monday missed

I should probably just change this format to once per week instead of each monday. IT SHALL BE AS I COMMAND, once per week it is from now on.

Anyways, I'm working on churning out the final few renders. Since this whole thing is a creative process I don't exactly know how much longer I will need, but I can at least see a possible end  for now. So there you go. Working the renders into the game is usually pretty fast, but I also want ...

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Week late monday post

Damn, I have already missed a Monday. I feel so ashamed. I'm certain possible future patrons will look back on this past Monday and feel absolute disgust at my transgression. Hear this dear patrons: I am just as disappointed in myself as you are. You have every right to feel betrayed. 

Anyways, so I'm working on the game. I may have underestimated the time it takes to finish this tiny little game just a bit. Even just the renders I ...

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Very late monday update

Tbh, it's been a very slow week. I have had issues with my PC, so I did not get that much work done unfortunately. Every should be resolved now, so I can be back at it strong this week. 

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