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VerehrER

VerehrER

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VerehrER posts

mouse control

mouse control

Just implemented mouse control, what do you think?

I will do a full update report on ci-en tomorrow.

The new test version will be ready next week, probably, I will try my best.

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I am finishing up the new action combat framework

I am finishing up the new action combat framework

Ten days have passed since the last update. Keep you waiting. Every time I start working on something new, I get caught up in it and lose track of time.

It's almost done now, and I'm glad I got it done before July, because there's so much more to do.

I honestly couldn't believe I was able to do this in ACE, as I had never seen anything like it in any other ACE game, but actually compiling in Ruby it wasn't as hard as I thought it w...

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I've been working on something new...

I've been working on something new...

While I was making new map, I was thinking about if I could give players a different choice on how to play the game. 

I know there are people who do not like going steath mode all the time, so I decided to take a day to work on this simple action combat system (didn't expect it could work at first).

It is not perfect yet, enemies now are still catching Luna instead of attacking. I am still thinking about how to do this part. View Post

V0.345b update & bugs fix

Update

  • The following zones have been changed to safe zones (Sprints do not consume stamina)
Abandoned Tunnel
Abandoned Tunnel 2
  • Slime's insertion loop animation is now displayed on the left while seducing enemies.

V0.345a

  • A bug where the MAX ALERT triggered twice after killing an enemy.
  • After being caught in wareh...

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Future Update Plan + Progress

Future Update Plan

  • Mist Forest: the remaining two areas are still under construction.
  • Mist Forest: the main story is under 30% completion.
  • Mist Forest - 2nd playthrough: adding side story and increasing difficulty.
  • Mist Forest - 2nd playthrough: you can play as Yukimura.
  • More special skills.
  • More challenging enemies and monsters.
  • More interesting puzzle elemen...

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Wolf of Shadow V0.345a Stable release

Wolf of Shadow V0.345a Stable release

Thank you for test play, now there should be no major bugs.



RPG Maker is a really easy game engine to pick up, although it takes a lot of challenges to optimize.

Wolf of Shadow has a complex view and obstruct mechanism, and without maximum optimization in terms of computation, engine like RPG Maker can't really handle...

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Wolf of Shadow - Beta test V0.344 Bug Fix

It's finally done, but I'm not sure if there's still bugs? Maybe, I think it's inevitable.

Let me know if you find any bugs.

Update

  • Alarm system tutorial (flag soldier related)
  • Exhibition and seduction tutorials

Bug Fix

  • The Alert value is abnormal after triggering MAX ALERT and Game Over 
  • In the Shadow Crevice area, there is an error wi...

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Illust for tier 2+ Patreon

Illust for tier 2+ Patreon

just a small gift art

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Small update on parasitic slime

Added a simple looping walking animation.

Added some sounds.

Looks pretty good.

See attachments ↓ (vimeo doesn't allow adult content so had to go with attachments)

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Game Progress - June 2nd

Game Progress - June 2nd

A lot has been said on Ci-en, so I'll go into some details.

About parasitic slime:

In some maps, there are monsters other than human enemies.

Unlike human enemies, these monsters attack player, causing stamina damage. Slime might jump on player.

When player is entangled with a slime, it gradually exhausts player's stamina, and when player's stamina is reduced to less than half, the slime will become even more entangled ...

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NSFW screenshots

NSFW screenshots

Can't make this public on Patreon, so this is it. 

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Screenshots

Screenshots

A brief look at my game. 

I am still preparing the demo (some more stuff needs to be added in), sorry.

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