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Development Blog #40

Development Blog #40

Bummer, it's 30th and I'm not ready. This last scene is taking more time than I was hoping it would. It's the juicy scene of the update, and I want to make sure it works well. But the good news is that it looks pretty nice so far. It will take me no more than a week to finish the update.

This final scene comes after a player choice, the alternative path will end a little abruptly, because I decided to make another big scene in it, and it...

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Development Blog #39

Development Blog #39

Hi, all.

I started making the last scene of the update today, if everything goes well (and I don't decide to go wild on it) all should be ready at the end of the month. If I end up delaying it a little, I'll send it to all November patrons as before, so don't worry if you want to cancel or lower your support for the next month.

And speaking of updates, I've been asked by a few people to add some kind of percentage progress bar towa...

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Development Blog #38

Development Blog #38

Hi, everyone.

When I made that image a few weeks ago, I was itching to make a scene with the green guy :) Ah, but I have a game to work on, so it will have to wait. Too much ideas, too little time.

So it is the game that occupies my time. Still have a couple more scenes to make. Trying to cut some corners to speed up the process, but it's hard :) In any case, I'll let you know when the end is near.

Thanks for the support, and...

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Development Blog #37

Development Blog #37

Happy Halloween, y'all.

Here's a little treat for you :) I was actually thinking of making a small image set from this, even made a few more images, but I have a game update to work on, you know. Maybe I'll get back to it someday.

Speaking of the update, still a lot of work to do on it. I hope I can make it in November though. I had a few very productive days this week, hopefully the streak can continue.

Thanks for the suppor...

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Development Blog #36

Development Blog #36

Hi, everyone.

Still moving slowly towards the next update. The last few weeks the progress was particularly slow. Poses take too much to make them look good, clothes refuse to cooperate... but I finished a difficult scene today, so I hope I'll recover some speed in the next weeks. Not sure when the update will be ready, but it won't be this month for sure.

I also have this small side project I want to work on, but I had to postpone...

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Artwork #17

Artwork #17

Hi, everyone.

Here are some more wallpapers with Jessica to spice up your desktop :) I added the two free versions as well, just to complete the collection. 16:9 versions in the attachments.

Thanks for the generous support.

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Development Blog #35

Development Blog #35

Hi, all.

Slight change of plans, the last scene of Day 8 is going in the next full release. I wanted to share it as a small update at the end of last month, but there were some changes I had to make on it. And they ended up more complicated than I expected. I'm already working on the next scenes, so I'll go back and finish it when I find some time.

Here's a small wallpaper of Jessica feeling sorry for those of you who wanted to pla...

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Development Blog #34

Development Blog #34

Hi, all.

I was making some characters and environments in the last several days. Some of you may know this clothing shop that's in every smut game out there, so I though - "I'm making a smut game, I should have a clothing shop". I got the stock product, and boy is it boring. And you know me, I had to change it a little even if it wasn't that bad,...

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Artwork #16 Paying a Ticket

Artwork #16 Paying a Ticket

Hi, everyone.

Here's the mini set I wanted to make from that image of Jessica being frisked by a cop.

https://imgur.com/a/ZxrO7L5 

Have fun, and thanks for the support.

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Update 0.25

Alright, it's finally ready.

This is the final version of Update 0.25. It ends a little abruptly, because I want to have one more quick event at the end. As usual, I'll either add it during the month, or leave it for the next update.

I started making the Android versions with the images in webp file format, that makes the whole package lighter. And I don't think there's any impact on the image quality. So I made a PC and MAC versio...

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Development Blog #33

Development Blog #33

Hi, everyone.

Update 0.25 is coming later tonight. Pretty much all the work is done, we just need to make some adjustments to the script with Amanda, a few test runs, and it's done.

Tonight's release will be for $25 patrons, going through the tiers every 2 days. I had planed to release it earlier this month, so I'll send links to all August patrons (when their respective tier releases roll out), like last time.

I was thinking...

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Development Blog #32

Development Blog #32

Hi, all.

Someone was caught driving after a couple cocktails at a party, and she's about to be frisked, you just never know what those deviants may carry on them. This is not a scene from the game (yet :P), just some bonus artwork I'll post when the update is ready.

Oh, the update, yes. Aiming at the end of next week for the release, or a couple of days later, if I can't restrain myself with the last couple of scene I have to make....

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Artwork #15

Artwork #15

Just a simple pinup of Jessica.

Enjoy it. And thanks for the support.

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How It's Made #1

How It's Made #1

Hi, everyone.

I've been asked how the 3D graphics for the game are made. So I've decided to show you some details of the process. This is just a sneak peek at my workflow, it's not a tutorial meant to teach you how to make 3D graphics. I'm simplifying the explanations of the various elements a lot, just to make the whole gig more digestible. The first two parts will cover the general functionality of DAZ Studio, then I'll show you how I ...

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Development Blog #31

Development Blog #31

Hi, everyone.

I'm having some sort of forced vacation this week, so I wasn't able to do much work since Monday, but I'll be back at full speed on Sunday.

And while "vacationing" I made an older version of Jessica. I used the same hair and dress, so I could compare the facial and body features better. What do you think, does she look 10-15 years older. In the game Jess is 25 years old, I was aiming for something around late 30s here...

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Artwork #14

Artwork #14

Just a wallpaper with Eve. As usual, 16:9 and 21:9 formats. If you need another ratio and can't crop it yourselves, let me know.

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Animation #4

Animation #4

Hi, everyone.

At the end of Day 1, Jessica gets to play with herself in bed. And one of the options is to imagine having sex with Conner and Heather. So this is what she dreams about.

Animation #4 (MEGA) AUDIO

Animation #4 (gfycat) AUDIO<...

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Development Blog #30

Development Blog #30

Hi, all.

More police :) I wanted to make an uniform for a female police officer. And I wanted it to look sexy, yet realistic at the same time. I'm quite happy how it turned out at the end. I'll even make some pinup shots with her sometime next week.

The work on the game is going well. Jessica is back to her investigations, and that's always more fun. It means new environments, and props, and characters... more hard work. But it pay...

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Police Fleet

Cars, cars, cars... and a motorcycle. I needed a police car the other day, and ended up making several, plus a bike.

Started with this one, it's pretty much how the original model looks, except some changes on the labels.

Then I removed those spot...

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Development Blog #29

Development Blog #29

Hi, everyone.

I've been focused on working on the new update and there wasn't much to share in the past couple of weeks. But I found some time to address the issue with the old saves often bugging out. I'm still not sure what was causing the problem, but I made some structural changes that may help avoid it in the future. If you want to use your old saves on the current version, or the future updates, you'll have to move them to the new ...

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Update 0.20

Alright, alright, alright. This baby is finally ready. And what a battle it was. 

It ends a little abruptly, because I want to add another scene when Jessica gets home. I'm not sure if I'll add it sometime during the month, or just leave it for the next update... we'll see. For now, enjoy it. And make sure you hit me with some feedback, good or bad.

 NEWER VERSION AVAILABLE 

Last time ...

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Development Blog #28

Development Blog #28

Hi, all.

The update is almost ready, but there are still a few things to finish, and I doubt I'll make it for tomorrow. So it will be out Sunday, June 2nd. I'll make a post as usual, but I'll also test the messaging system. I'll send messages to this month's pledges (starting from the higher tiers, of course). So for those who don't plan to support me next month, don't worry, you'll get the link for the update with a message.

Have ...

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Development Blog #27

Development Blog #27

Hi, everyone.

I know, I know, this update is taking ages. But things were going wrong all over the place. And on top of that, I just can't help but complicate my life. This crowded scene is the last example. But, boy, do I hate when scenes feel empty and bland. A few extra character, a few extra props, and the place just starts looking better. The downside is that my PC is starting to catch fire, and it's almost the end of the month... M...

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Artwork #13

Artwork #13

I made a couple of wallpapers with this sexy cowgirl last week. And I thought, why not make something naughty as well. So here it is, enjoy it.

21:9 and 16:9 

As always, thanks for the support.

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Development Blog #26

Development Blog #26

Hey, everyone.

Still moving at a slow trot towards the update. I'm preparing some environments for the last event, and then I'll move to the event itself. My first plan was to have two branches inside it, with two different sex scenes. But I think I'll add a choice to one of the scenes and make two variations of it. Simple skip scene choices are much easier and faster on the production pace, but I like sex scenes with some variety in the...

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Development Blog #25

Development Blog #25

Hi, everyone.

I obviously didn't make it by the end of the month with the update. And there is still work to do. I have some more fluff, daily images to finish, and then the final big event. Can't say how much it will take, but I'll let you know when the end is near.

Last week I shared some artwork I made around an image Dashole commissioned, and this above is the actual image he wanted. I don't usually accept commissions, but he's...

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Artwork #12

Artwork #12

Hi, all.

A friend commissioned an image of Jessica in the Mayor's office. And I decided make a few more. It's not a preview of an upcoming scene, mind you.

You can see the images here.

Enjoy it. And thanks for the support.

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Development Blog #24

Development Blog #24

Hi, all.

Several people reported issues with the old saves when playing the Alpha version. Some saves won't load, other would load at a different point. I tried making some test, but I don't really know what is causing the issues. For now, if you're experiencing such problems, replaying the game from the beginning (or a working older save) seems to be the only solution.

Many people also missed half the content from the Alpha. Witho...

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Artwork #11

Artwork #11

Hi, everyone.

I made a few bonus wallpapers for you. As usual there are 16:9 and 21:9 versions (because ultrawide rules :P).

You can grab them from here.

Enjoy it, and thanks for the support.

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Update 0.20ALPHA

Hi, everyone.

Here's the ALPHA release of Update 0.20. It contains part of Day 6, which is about 1/3 of the content that I've planed for the full update. It's relatively short and it may need some changes later. So if you can wait, I recommend you play the full thing at the end of this month. But if you really want some appetizer, here it is:

NEWER VERSION AVAILABLE

As always, let me know what you th...

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