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Been learning about texturing workflows and realistic rendering. It's a lot to take in, but here's my first attempt. Was rendered in-engine. The only downgrade during gameplay will be less polygons, leading to a rougher silhouette.
郷土史
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˚ ༘♡ ⋆。˚ cweamcat ˚ ༘♡ ⋆。˚
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