patreon
So, another tip in regard to my last post, doing a cross between the curvature gradient and the mesh normals gives this result, moving particles along edges and creating cool stuff like swirls in flatter areas... :)
ピンピンニンジャ
Yukikaze
ChadRat
スイちゃん
wbstudios
AbyssalFenge
オークLv28
みのりむね
funkepills
Kei Waza
Michael R Harrison
とろろ🌻
Kazananza
vamx
sunpeeeee
for Mood
sexhot
aosano-tenpura
Korneay
nuclear82
Miqo'te69
Kirelic
stuffedpandastudios
chubbsarts
Abanam -あばなm-
GYPSYCHRISTINE
SP.manphoto_Ai
Panpanpan
Bella.vixc
Deviant_Artist
Evil Boogeyman
WrestlingCAWS
Sorry about my face
manilla
Corey Hinde
Aippealing
Gildedguy
Liname
Artnip
Pietro Maximovv