VaiJu
EasyAllies
EasyAllies

patreon


Love and Respect for June 14th Podcast

Greetings, it's time to get your submissions in for this week's podcast. Be sure to include your preferred name if it's different from what's listed on your Patreon profile. Please submit your entries by Wednesday at 5:00 PM.

This week, there's more to catch up on from Summer Game Fest as we chat about Xbox, The PC Gaming Show, Ubisoft, and more. Since we're back on the show floor today, I scheduled this post last Monday. So I have no idea what else we'll have in store, but I'm looking forward to it. :)

Type your question, topic, or game in the comments below. If your entry is not selected, feel free to submit it again the following week. We appreciate your support and are grateful for each and every submission, if we're able to include them in the podcast or not.

L&R
Bloodworth

Comments

Hi Allies As a mecha fan, I'm pretty pleased with the resurgence of mecha games lately. My question for all of you is: do you think there's a media genre or setting that you'd like to see more video games of? Or with the cataclysmic wave of content that we've had post-lockdown, do you think every niche is pretty well served? Love, Repect, and Happy Pride Eni

Tommy Lee

Salutations Allies, With SGF behind us, I was wondering what are some things you expected to see get revealed/ announced but didn't? Or what were some dream announcements you wished would have happened? Personally, I would love to see a new game announcement in the future of some game franchises that meant a lot to me during my time as a gamer that have somewhat felt forgotten over the years. Games like Spyro, Twisted Metal, Okami, Castlevania, and Marvel vs Capcom. Love and Respect, Chris Eyerly

Chris Eyerly

Hey Allies, This is a follow up to the question I asked last time, can Summer Game Fest bring the industry out of the rut its currently in? And while I can't speak on investors or shareholders, I do feel a sense of excitement going through the gaming community that was sorely missing before. Personally, I think this is mostly thanks to Xbox who had their best showcase ever. So, my questions this time is, do you believe Summer Game Fest delivered the much-needed boost in the arm the industry needed, why or why not? Would love to hear your thoughts. L&R L. E. L. (You pronounce my name by saying each letter individually.)

ssps87

Hey Allies! Seems like one of the biggest hits of the show was the Power Rangers game. I don't blame them! Looks like a great 5-player beat 'em up with sweet graphics and that arcade vibe. Definitely my kind of thing. That being said, I never got the appeal of Power Rangers! It just wasn't a thing for me, at my school, my friends, my neighborhood...absolutely nobody in my town liked it! We knew it existed, but it just seemed out of place to everyone. And it seemed like the ones that did were looked down upon for some reason. Kids can be so cruel. So I pondered about it and wanted to know, was there something that was huge and popular when you were growing up that just didn't vibe with your social circles as kids? How do you feel about them now? And...should I force my kids to watch Power Rangers when they're older?

Andy Schreiner

Dear Allies, With so many game announcements, come so many boring or just word-salad game titles. That’s why I’m here to shake things up! I’m going to give you 5 totally made up titles for imaginary games, and I want you to tell me what kind of games you think each of them would be. Go nuts with it, I’m looking to Isla and Huber to really flesh these out. 1) Code Strippers 2) Door Cheese 3) 4 Dimensional VHS Tape 4) The Very Wrong Recipe 5)Who The Heck Is Zarbon!? Thank You wether you take my submission or not, I’ve had a great time discovering new games with you always, L&R Dankey Kang

Dankey_Kang

10 out of 10!!! You guys did an amazing job on SGF coverage! Was great to see Kyle back and of course the awesome Huber Hype Episode. What was your favorite game of this SGF extravaganza? Love&Respect Mark Gekko

Mark Gekko

Hello Allies, long time first time. Something I have always been curious about is how someone like yourselves would preview a game that is in development, and how you balance something being a work-in-progress with its quality (or lack of). I was just thinking about this after SGF weekend when I thought of another question: Can you think of any games that you previewed during development, and then were surprised by the release? Anything where you were surprised how much better things got, or that it actually seemed to get worse? Love and Respect, Pixillated

Pixillated

Hey there Allies, Over the last several months I’ve been playing through the original Deus Ex. Growing up there were always genres or franchises that I’d miss out on because I preferred to play my games on console instead of PC. I wanted to explore some of these sides of classics I missed out on, especially after consistently hearing the praise for Deus Ex over the years. My time with the game was fascinating, but not just because I was exploring PC gaming. Deus Ex also showcases a unique case of a game that’s mechanically older yet can somehow feel more liberating and open than some of the modern games we get today. Want to steal everything from someone’s locked desk or from their cupboards? They don’t care. Want to hack their computer and read all their emails? Do it right in front of them, they won’t mind. Want to just carry around a rocket launcher to kill any boss in one hit? Go for it! There’s no morality system in play, and no security countdown if someone dislikes what you’re doing. There are some restrictions like not being able to kill certain important and invincible NPC’s, but on the whole there are a lot more ways to interact with the game. These may all sound like weird things to praise, but they also created more opportunities where I felt like I could explore paths without restriction. Oftentimes, I’d be able to explore an area more fully and I’d circle back to situations of “Oh, this is how I would have gotten in if I had done it this way” rather than feeling like I was restricted to a certain path due to how I set up the character. While Human Revolution feels more mechanically intuitive and grounded in its story and world presentation, I can’t deny there’s something freeing and somehow vast about the way it feels to play the original because of the earlier PC hardware it used when it came out. What are some games that you feel hold up better today because of their early hardware or mechanics that makes them feel like they are more freeing and open to player engagement than advanced games that come out today? Love and Respect, Brian from Happy Gaming

Happy Gaming

Hey Allies, Is it me, or are game publishers starting to weaponise FOMO in narrative/single-player focused games in a way we've not seen before? Last year we saw Starfield offer a Deluxe Edition, both available as standalone, and as an upgrade for Gamepass players, which, as well as including the first DLC Expansion Shattered Space, would include 5 days early access to the game. For Star Wars Outlaws, the game's Gold Edition, in which Ubisoft would traditionally include the Season Pass, now also includes 3 days early access to the game, starting on August 27th. The worst offender so far in my opinion, the recently announced Life Is Strange Double Exposure. If you buy the Ultimate Edition, listed on Steam for $30 more than the base game, you get some outfit packs, but specifically, you gain access to the first two chapter of the game TWO WEEKS before the release date. The Steam Page goes so far as to include the following copy: "Don't miss your chance to join the conversation around this unforgettable supernatural murder mystery!". Release dates are continuing to mean less and less as this monetisation strategy is adopted by more publishers, and pushing it to see how far they can go. As Huber has said before, I would not be surprised if GTA6 launches with a $150 version that grants 1-2 weeks early access. I really want to hear how the panel feels about this growing trend, especially the potential to divide communities and consumers! Love and Respect, Harrison

Harrison Holt

Hello allies. After watching Summer Game Fest opening show, I felt that I should have just read the press-release and checked a couple of trailers for games I might be interested in. And it’s not because this year’s show was particularly bad – it was similar to ones Geoff had produced before. It’s just the limitations of having a marketing event that needs to pay for itself and therefore needs to include a bunch of ads and appeal to the widest audience possible, which results in having no more than a couple of games catering to individual’s tastes. Do you think that Summer Game Fest would be better if it didn’t have its own press conference and was just an industry event like E3 used to be?

Alexander Zyryanov


More Creators